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And since they recently said they're planning on fixing some issues related to save game mechanism, I'd rather wait for a final or almost final version of it. I need to rewrite the whole thing from scratch, because I'd like to deserialize the save files completely and make it possible to edit literally everything stored in there, which is going to require a lot of work ( have a look at a verbose version of a save file).
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Some reputations are flags for obtained artifacts.I don't think updating the save files location is the proper "continuation" of the project. For example, if you wanted to set your favor with Graven Ashe to 6 (maximum), you would use the command "reputationsetaxisrank 25 0 6 -1". The following IDs can be used with the "reputationsetaxisrank" command. For a list of location map names, see List of maps.For a list of global variables, see List of global variables in Tyranny.Giveitem RES_SkyPillar_AlchemySupplies 50 A quick way to fatten your wallet with 100,000 rings and 50 each of Spire resources is the following: rings for money, artifacts for artifacts etc.). To find specific item codes, consult the individual item pages (eg.reputationsetaxisrank -1: Set Loyalty/Fear or Favor/Wrath for the specified id (see below).AreaTransition MapName PointLocation: Teleport to the specified area.SetGlobalValue globalid value: Sets the specified global value to the specified value.StartQuest questid: Starts the specified quest.advancetimebyhours amount: Advances time by the specified amount of hours.addbelief amount: Adds power (used to cast Edicts).AddExperience amount: Adds the specified amount of experience.GiveItem itemcode quantity: Adds an item in the specified quantity to the stash (recommended).
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